QUEXTGAMES / CREATOR FOUNDATION
Your next world
starts here.
Create a local 2D or 3D project, shape a scene, and try visual rules with 2D overlays. Your own interface. Powered by Babylon.js.
My local projects
0 projectsWhat this preview does
Scene objects, a property inspector, local saves, visual logic, 2D HUD/modal overlays, and project JSON export. Artwork mode records your intended source; it does not upload or generate artwork. Server identity and owner-scoped storage are separate tested foundations, not connected production services.
PIXELS / PALETTES / DISPLAY
Native resolution, display aspect, pixel aspect, crop and CRT lines are separate. Profiles suggest a 4:3 display; switching to a wider preview letterboxes the image. Local tile, bank, sprite and transparency rules are not emulated. Customization remains hardware-inspired.
Customize resolution, colors and dithering
Inspect native pixels before scaling / CRT
Compare dithering on a local still image
A comparison tool only. No upload, asset storage or AI call. The image fits within the native frame without stretching.
A local comparison only. Nothing is uploaded or added to project assets.
EVENT → CONDITION → ACTION
Typed rules only. No executable code.
Try: on preview start → always → increment score. Use local preview to run rules; test click emits a local event. No multiplayer connection is made.
DESCRIBE YOUR GAMEPLAY SOL REQUEST DRAFTS / PAID GENERATION DISCONNECTED
Describe the behavior you want in plain language. Save a local request draft for a future Sol-assisted rule proposal. Your existing manual matrix is preserved; no AI request or credit charge happens here.
ASTRA ASSET REQUESTS DRAFTS ONLY / GENERATION DISCONNECTED
Describe a 2D or 3D asset for Astra 6.0. Save and refine a local request draft. No job is submitted, no image or mesh is generated, and no charge is made.
A 3D result must be usable mesh/material/texture data, such as validated glTF. A raster concept image is not a 3D asset. No different model is silently substituted.
GAMEPLAY QUESTIONS PLANNED CONFIGURATION / NOT A PHYSICS SIMULATION
These choices record future gameplay intent. This preview does not simulate collisions, damage, health, respawn, or multiplayer. Future multiplayer hits and health changes must be validated by the server.
Impact presets use relative normal contact velocity and an appropriate effective mass or solver impulse, with thresholds, caps, and cooldowns. Absolute world velocity is not an impact measurement. No client is trusted to assign damage or health.